ZEME.OVH
zeme.ovh

DISCORD
QUESTS.

Note: This script does not work directly in the browser console of this page. It must be run inside Discord desktop app or Discord web console.

How to Use

01

Accept Quest

Go to your Discord Home page, navigate to the Quests tab, and accept any active Quest.

02

Open Console

Press Ctrl+Shift+I inside Discord to open DevTools, then click the Console tab.

03

Paste & Run

Copy the script below, paste it into the console, and hit Enter. Keep Discord active to complete the quest.

delete window.$;
let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
webpackChunkdiscord_app.pop();


let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata)?.exports?.Z;
let RunningGameStore, QuestsStore, ChannelStore, GuildChannelStore, FluxDispatcher, api
if(!ApplicationStreamingStore) {
	ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getStreamerActiveStreamMetadata).exports.A;
	RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.Ay?.getRunningGames).exports.Ay;
	QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getQuest).exports.A;
	ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getAllThreadsForParent).exports.A;
	GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Ay?.getSFWDefaultChannel).exports.Ay;
	FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.h?.__proto__?.flushWaitQueue).exports.h;
	api = Object.values(wpRequire.c).find(x => x?.exports?.Bo?.get).exports.Bo;
} else {
	RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
	QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
	ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
	GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
	FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
	api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;	
}

const supportedTasks = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"]
let quests = [...QuestsStore.quests.values()].filter(x => x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now() && supportedTasks.find(y => Object.keys((x.config.taskConfig ?? x.config.taskConfigV2).tasks).includes(y)))
let isApp = typeof DiscordNative !== "undefined"
if(quests.length === 0) {
	console.log("You don't have any uncompleted quests!")
} else {
	let doJob = function() {
		const quest = quests.pop()
		if(!quest) return

		const pid = Math.floor(Math.random() * 30000) + 1000
		
		const applicationId = quest.config.application.id
		const applicationName = quest.config.application.name
		const questName = quest.config.messages.questName
		const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2
		const taskName = supportedTasks.find(x => taskConfig.tasks[x] != null)
		const secondsNeeded = taskConfig.tasks[taskName].target
		let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0

		if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
			const maxFuture = 10, speed = 7, interval = 1
			const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime()
			let completed = false
			let fn = async () => {			
				while(true) {
					const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture
					const diff = maxAllowed - secondsDone
					const timestamp = secondsDone + speed
					if(diff >= speed) {
						const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}})
						completed = res.body.completed_at != null
						secondsDone = Math.min(secondsNeeded, timestamp)
					}
					
					if(timestamp >= secondsNeeded) {
						break
					}
					await new Promise(resolve => setTimeout(resolve, interval * 1000))
				}
				if(!completed) {
					await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
				}
				console.log("Quest completed!")
				doJob()
			}
			fn()
			console.log(`Spoofing video for ${questName}.`)
		} else if(taskName === "PLAY_ON_DESKTOP") {
			if(!isApp) {
				console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
			} else {
				api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
					const appData = res.body[0]
					const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
					
					const fakeGame = {
						cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
						exeName,
						exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
						hidden: false,
						isLauncher: false,
						id: applicationId,
						name: appData.name,
						pid: pid,
						pidPath: [pid],
						processName: appData.name,
						start: Date.now(),
					}
					const realGames = RunningGameStore.getRunningGames()
					const fakeGames = [fakeGame]
					const realGetRunningGames = RunningGameStore.getRunningGames
					const realGetGameForPID = RunningGameStore.getGameForPID
					RunningGameStore.getRunningGames = () => fakeGames
					RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid)
					FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
					
					let fn = data => {
						let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
						console.log(`Quest progress: ${progress}/${secondsNeeded}`)
						
						if(progress >= secondsNeeded) {
							console.log("Quest completed!")
							
							RunningGameStore.getRunningGames = realGetRunningGames
							RunningGameStore.getGameForPID = realGetGameForPID
							FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
							FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
							
							doJob()
						}
					}
					FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
					
					console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
				})
			}
		} else if(taskName === "STREAM_ON_DESKTOP") {
			if(!isApp) {
				console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
			} else {
				let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
				ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
					id: applicationId,
					pid,
					sourceName: null
				})
				
				let fn = data => {
					let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
					console.log(`Quest progress: ${progress}/${secondsNeeded}`)
					
					if(progress >= secondsNeeded) {
						console.log("Quest completed!")
						
						ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
						FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
						
						doJob()
					}
				}
				FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
				
				console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
				console.log("Remember that you need at least 1 other person to be in the vc!")
			}
		} else if(taskName === "PLAY_ACTIVITY") {
			const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
			const streamKey = `call:${channelId}:1`
			
			let fn = async () => {
				console.log("Completing quest", questName, "-", quest.config.messages.questName)
				
				while(true) {
					const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
					const progress = res.body.progress.PLAY_ACTIVITY.value
					console.log(`Quest progress: ${progress}/${secondsNeeded}`)
					
					await new Promise(resolve => setTimeout(resolve, 20 * 1000))
					
					if(progress >= secondsNeeded) {
						await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
						break
					}
				}
				
				console.log("Quest completed!")
				doJob()
			}
			fn()
		}
	}
	doJob()
}